AR/VR park — birds-eye experience
The original product-showcase film presents the physical park and its visitor setting from the air, connecting the destination to the immersive programme inside.
Immersive environmental learningE³ creates indoor and outdoor edutainment environments using interactive products, AR, VR, MR, XR, projection, IoT and place-based storytelling for forests, zoos and environmental education centres.
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A unit of Envirotask Services Pvt. Ltd.Both original films are available here in full: the existing AR/VR park and the proposed Virtual Wildlife Safari visitor experience.
The original product-showcase film presents the physical park and its visitor setting from the air, connecting the destination to the immersive programme inside.
The complete concept film brings together the interpretation centre, projection, VR, holograms and the wider visitor journey as one flagship environmental experience.
The presentation proposes sustainable edutainment parks developed with government partners as spiritual, environmental and forest education centres. E³ also sets out a scalable portal and app model for collaboration among emerging-technology content developers worldwide.
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04The visual sequence connects the site, interpretation centre, immersive content, VR and holographic wildlife—so the film is supported by clear project imagery instead of appearing as an isolated video.
01Aerial view of the destination and its visitor circulation.
02The indoor environment combining wildlife exhibits and interactive information.
03A connected experience from entry and orientation to the immersive zones.
04Immersive wildlife storytelling placed within the interpretation programme.
05HoloPod-style three-dimensional animals as a memorable experience layer.
The full indoor catalogue combines sensor-led interpretation, real exhibits, sound and three-dimensional projection for environmental education centres and nature interpretation centres.
01Sensor-led wood identification and interpretation station.
02A protected animal-scat display designed for interactive interpretation.
03Physical community artifacts presented with supporting interpretation.
04Tree-ring and wood-age interpretation in a visitor-facing exhibit.
05A high-impact wildlife hologram product listed among the best sellers.
06An interactive bird-call catalogue for learning species by sound.
07Actual-size pugmarks and hoof marks with barcode-sensor automation.
08An open-air 3D animal projection for memorable visual storytelling.
09Projection-led play that turns forest learning into an active group experience.
The catalogue covers the paths, structures, activity elements and eco-sensitive visitor infrastructure needed to extend interpretation through the whole destination.
01Guided movement and nature interpretation along the visitor route.
02Covered interpretation pavilion with a durable themed finish.
03Custom wildlife-pattern panels for facades and environmental storytelling.
04A low-impact visitor path through sensitive natural settings.
05Compact themed structure for visitor services or interpretation.
06Natural-material guest or activity structure for eco-destinations.
07Clean, durable route and activity-zone definition.
08Repurposed modular accommodation integrated with landscape decks.
09A larger modular stay concept for eco-tourism operations.
10Repurposed dining infrastructure for a destination or park.
11Nature-sensitive accommodation placed within a forest setting.
12An outdoor balance and team activity built from reused materials.
13Simple active-play equipment suited to forest-awareness zones.
14Elevated timber platform for play, viewing or interpretation.
15Custom outdoor art used to animate walls and activity zones.
The outdoor digital catalogue includes a virtual-shooting laser-tag game designed for family play and team building, supported by a themed arena and live scoring interface.
01A headset-led virtual shooting game for teams and families.
02A nature-based play field configured for active group participation.
03Digital session control, player status and performance display.
The indoor system combines real objects, illuminated information and themed surfaces so the visitor experience remains coherent from entry to exit.
01Museum-style presentation of biological specimens and remains.
02Focused lighting for specimens, artifacts and supporting content.
03Slim illuminated panels for high-visibility interpretation.
04Large-format illuminated stories with replaceable fabric graphics.
05A tactile spatial model that makes the destination easier to understand.
06A coordinated gallery language for multiple exhibit zones.
07A dimensional, illuminated mural used as an interpretive focal point.
08Integrated wall treatment supporting maps and environmental stories.
Indoor and outdoor XR formats carry conservation messages through animal perspectives, spatial media and visitor interaction.
01A VR learning concept presenting the forest from different animal perspectives.
02Guided headset use connected to the surrounding forest environment.
03VR animation designed to communicate conservation messages.
04A controlled multi-user environment for immersive forest content.
05AR interpretation layered directly onto nature-based visitor routes.
The product showcase defines a complete mobile journey from account creation and location awareness to QR interpretation and ticket booking.
01Account access for the forest guide experience.
02Central access to location, QR, forest and ticket functions.
03Map-based destination awareness and route support.
04A simple visitor profile and onboarding flow.
05Visitor-friendly interpretation for birds and wildlife.
06Scan physical markers to open content at the point of interest.
07QR-linked information about forest ecology and habitats.
08In-app service selection, scheduling and booking confirmation.
The final catalogue group expands the programme into memorable interiors, hands-on environmental action, illuminated landscapes and a destination souvenir offer.
01A backlit LED fabric ceiling that brings canopy imagery indoors.
02Large-format illuminated seasonal artwork above the visitor route.
03A bright biophilic ceiling treatment listed as a best seller.
04Children learn care and responsibility through planting and watering.
05A guided activity that turns forest awareness into direct action.
06The programme encourages children to continue caring for a tree at home.
07Animal-shaped planting for playful destination interpretation.
08A large character landmark for open extension areas.
09An illuminated nature installation for evening visitor experiences.
10A fabricated wildlife form for themed landscaping.
11Retail for magnets, keychains, city T-shirts, postcards, local art, home décor, car accessories and miniatures.